![]() ![]() Also making it more efficient than if to switch threads on non-hyperthreading enabled cpu. That is a way to utilize two logical cores on a single physical core. Samplers and multiinstrument synths often has a setting how many cores may be used.īIOS(at least on pc) has setting whether to allow hyperthreading or not. So looking in task manager in windows(don’t know mac) you can see computer running maybe hundreds or more threads one can assume one core has to deal with many threads, and how many is affected by developer detail control. Developer can request one core for a thread, but don’t think that is always met by OS. Threads can be distributed by OS or by developer to some degree. You actually can, but it depends on graphics drivers to a degree whether this causes problems or not.Īpplication can then run many threads for various purposes. At least on windows the gui is not guaranteed by Microsoft to be threadsafe - meaning that many threads in same process simultaneously can not write to screen. a higher core count?Īnd most important: How does Cubase utilize multiple cores?Ī process has a main process thread. Is this right?ĬPU audio performance : Processors with faster cores v.s. That’s where the CPU’s single core speed matters more than the amount of cores. H owever the limitation on how the program or plugins were written becomes apparent when you start piling plugs onto a single channel or buss. For instance in Logic, cores will be read automatically (or input manually) and the application does its best to use all the power available. It’s dependent on whether or not your DAW, its included plugins, and/or third party plugins are written to utilize multiple cores. For one VST instrument clock speed is more important than core count, since they already process instructions in parallel, which means on a per-cycle-basis. VSTis make use of SSE (2 or higher), which allows for a parallel processing of instructions, independent from the number of cores (SSE exists since 2000 or so). Higher clock speed definitely helps calculating faster, but there are many situations where a faster calculation is less important than the parallel processing of multiple tasks. Which means differences, which means different results. It’s up to both, the system and the DAW, how the cores are used. The term “multiprocessing” just says that the use of multiple cores is possible. The amount of processing actually done during a clock cycle will vary from system to system but generally, a 2.4 Ghz quad-core will give you better performance than a 3.2 Ghz dual-core, right? ![]() I have always been under the impression that more cores are more important. ![]()
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